PowerQuest  0.15.3
SystemAudio Member List

This is the complete list of members for SystemAudio, including all inherited members.

EditorAddCue(AudioCue cue)SystemAudioinline
EditorGetAudioCues()SystemAudioinline
EditorGetAutoAddCues()SystemAudioinline
GetActiveMusicHandle()SystemAudioinline
GetAnyMusicPlaying() (defined in SystemAudio)SystemAudioinline
GetCue(string cueName)SystemAudioinlinestatic
GetCueVolume(AudioCue cue, AudioClip specificClip=null)SystemAudioinline
GetHandle(string cueName)SystemAudioinlinestatic
GetHandles(string cueName)SystemAudioinlinestatic
GetIsActiveMusic(AudioCue cue)SystemAudioinline
GetVolume(AudioCue.eAudioType type)SystemAudioinlinestatic
GetVolume(AudioHandle source)SystemAudioinline
Pause(AudioHandle handle)SystemAudioinlinestatic
Pause(string cueName)SystemAudioinlinestatic
PauseAllSounds()SystemAudioinline
Play(string cueName, Transform emmitter=null)SystemAudioinlinestatic
Play(AudioCue cue, Transform emitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0)SystemAudioinlinestatic
Play(AudioCue cue, ref List< AudioHandle > handles, Transform emmitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0)SystemAudioinlinestatic
Play(AudioClip clip, int type=(int) AudioCue.eAudioType.Sound, Transform emmitter=null, float volume=1, float pitch=1, bool loop=false, AudioMixerGroup mixerGroup=null)SystemAudioinlinestatic
PlayAmbientSound(string name, float fadeTime=0.4f)SystemAudioinlinestatic
PlayAmbientSound(string name, float fadeoutTime, float fadeInTime)SystemAudioinlinestatic
PlayMusic(string cueName, float fadeTime=0)SystemAudioinlinestatic
PlayMusic(string cueName, float fadeOutTime, float fadeInTime)SystemAudioinlinestatic
PlayMusic(AudioCue cue, float fadeTime=0)SystemAudioinlinestatic
PlayMusic(AudioCue cue, float fadeOutTime, float fadeInTime)SystemAudioinlinestatic
PlayMusicSynced(string name, float fadeTime, float volumeOverride=0)SystemAudioinlinestatic
PlayMusicSynced(AudioCue cue, float fadeTime, float volumeOverride=0)SystemAudioinlinestatic
ResumeAllSounds()SystemAudioinline
SetVolume(AudioCue.eAudioType type, float volume)SystemAudioinlinestatic
SetVolume(AudioHandle source, float volume)SystemAudioinline
StartFade(AudioHandle handle, float targetVolume, float time, bool stopOnFinish=false)SystemAudioinline
StartFadeIn(AudioHandle handle, float time)SystemAudioinline
StartFadeOut(AudioHandle handle, float time, bool stopOnFinish=false)SystemAudioinline
Stop(string cueName, float overTime=0)SystemAudioinlinestatic
Stop(AudioHandle handle, float overTime=0)SystemAudioinlinestatic
StopAmbientSound(float overTime=0.4f)SystemAudioinlinestatic
StopMusic(float fadeTime=0)SystemAudioinlinestatic
UnPause(AudioHandle handle)SystemAudioinlinestatic
UnPause(string cueName)SystemAudioinlinestatic
UpdateCustomFalloff(string cueName, Vector2 soundPos, Vector2 listenerPos, float closeDist, float farDist, float farVol=0, float closeVol=1, float farPan=0.7f)SystemAudioinlinestatic