PowerQuest 0.15.13
IButton Interface Reference

Detailed Description

Gui Button

    Button.KeypadEnter.Clickable = false;
    Button.AnimHover = "FlashRed";
    Button.ColorPress = Color.yellow;
    Button.Text = "Lets do it";
    Button.Description = "This button wins the game";

Inherits IGuiControl.

Properties

string Description [get, set]
 
string Cursor [get, set]
 
string Text [get, set]
 
string Anim [get, set]
 
string AnimHover [get, set]
 
string AnimClick [get, set]
 
string AnimOff [get, set]
 
Color Color [get, set]
 
Color ColorHover [get, set]
 
Color ColorClick [get, set]
 
Color ColorOff [get, set]
 
bool Clickable [get, set]
 
bool Animating [get]
 
- Properties inherited from IGuiControl
MonoBehaviour Instance [get]
 Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. More...
 
bool Visible [get, set]
 Sets the control visible invisible the control. More...
 
Vector2 Position [get, set]
 

Public Member Functions

void PauseAnimation ()
 
void ResumeAnimation ()
 
void StopAnimation ()
 
Coroutine PlayAnimation (string animName)
 
void PlayAnimationBG (string animName)
 
void AddAnimationTrigger (string triggerName, bool removeAfterTriggering, System.Action action)
 
void RemoveAnimationTrigger (string triggerName)
 
Coroutine WaitForAnimTrigger (string triggerName)
 
Coroutine Fade (float start, float end, float duration, eEaseCurve curve=eEaseCurve.Smooth)
 Fade the sprite's alpha. More...
 
void FadeBG (float start, float end, float duration, eEaseCurve curve=eEaseCurve.InOutSmooth)
 Fade the sprite's alpha (non-blocking) More...
 
- Public Member Functions inherited from IGuiControl
void Show ()
 Shows the control. More...
 
void Hide ()
 Hides the control. More...
 
void SetPosition (float x, float y)
 Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. More...
 

Member Function Documentation

◆ Fade()

Coroutine Fade ( float  start,
float  end,
float  duration,
eEaseCurve  curve = eEaseCurve.Smooth 
)

Fade the sprite's alpha.

◆ FadeBG()

void FadeBG ( float  start,
float  end,
float  duration,
eEaseCurve  curve = eEaseCurve.InOutSmooth 
)

Fade the sprite's alpha (non-blocking)