PowerQuest  0.15.3
IInventoryPanel Interface Reference

Detailed Description

Gui Inventory Panel

    InventoryPanel.MainInv.TargetCharacter = C.Barney;

Inherits IGuiControl.


ICharacter TargetCharacter [get, set]
Vector2 ScrollOffset [get, set]
- Properties inherited from IGuiControl
MonoBehaviour Instance [get]
 Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. More...
bool Visible [get, set]
 Sets the control visible invisible the control. More...
Vector2 Position [get, set]

Public Member Functions

bool ScrollForward ()
bool ScrollBack ()
void NextRow ()
void NextColumn ()
void PrevRow ()
void PrevColumn ()
bool HasNextColumn ()
bool HasPrevColumn ()
bool HasNextRow ()
bool HasPrevRow ()
- Public Member Functions inherited from IGuiControl
void Show ()
 Shows the control. More...
void Hide ()
 Hides the control. More...
void SetPosition (float x, float y)
 Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. More...