PowerQuest  0.15.3
IPowerQuest Member List

This is the complete list of members for IPowerQuest, including all inherited members.

ActiveInventoryIPowerQuest
AddSaveData(string name, object data, System.Action OnPostRestore=null)IPowerQuest
BreakIPowerQuest
CameraIPowerQuest
ChangeRoom(IRoom room)IPowerQuest
ChangeRoomBG(IRoom room)IPowerQuest
ConsumeEventIPowerQuest
CursorIPowerQuest
DefaultVerticalResolutionIPowerQuest
DelayedInvoke(float time, System.Action functionToInvoke)IPowerQuest
DeleteSave(int slot)IPowerQuest
DisableAllClickablesExcept(params string[] exceptions)IPowerQuest
DisableCancel()IPowerQuest
Display(string dialog, int id=-1)IPowerQuest
DisplayBG(string dialog, int id=-1)IPowerQuest
EndCutscene()IPowerQuest
FadeColorIPowerQuest
FadeColorRestore()IPowerQuest
FadeIn(float time=0.2f, bool skippable=true)IPowerQuest
FadeInBG(float time=0.2f)IPowerQuest
FadeOut(float time=0.2f, bool skippable=true)IPowerQuest
FadeOutBG(float time=0.2f)IPowerQuest
FirstOccurance(string uniqueString)IPowerQuest
GetBlocked()IPowerQuest
GetCameraGui()IPowerQuest
GetCanvas()IPowerQuest
GetCharacter(string scriptName)IPowerQuest
GetCurrentRoom()IPowerQuest
GetDialogTree(string scriptName)IPowerQuest
GetFading()IPowerQuest
GetGui(string scriptName)IPowerQuest
GetInventory(string scriptName)IPowerQuest
GetLastLookAt()IPowerQuest
GetLastWalkTo()IPowerQuest
GetMouseOverClickable()IPowerQuest
GetMouseOverDescription()IPowerQuest
GetMouseOverType()IPowerQuest
GetMousePosition()IPowerQuest
GetOccuranceCount(string uniqueString)IPowerQuest
GetPlayer()IPowerQuest
GetRoom(string scriptName)IPowerQuest
GetSaveSlotData()IPowerQuest
GetSaveSlotData(int slot)IPowerQuest
GetScript< T >()IPowerQuest
GetSkippingCutscene()IPowerQuest
GetSpawnablePrefab(string name)IPowerQuest
GetTextSpeedMultiplier()IPowerQuest
GetTimer(string name)IPowerQuest
GetTimerExpired(string name)IPowerQuest
HandleInteract(IHotspot target)IPowerQuest
HandleInteract(IProp target)IPowerQuest
HandleInteract(ICharacter target)IPowerQuest
HandleInteract(IInventory target)IPowerQuest
HandleInventory(IHotspot target, IInventory item)IPowerQuest
HandleInventory(IProp target, IInventory item)IPowerQuest
HandleInventory(ICharacter target, IInventory item)IPowerQuest
HandleInventory(IInventory target, IInventory item)IPowerQuest
HandleLookAt(IHotspot target)IPowerQuest
HandleLookAt(IProp target)IPowerQuest
HandleLookAt(ICharacter target)IPowerQuest
HandleLookAt(IInventory target)IPowerQuest
InlineDialogResultIPowerQuest
Occurrance(string uniqueString)IPowerQuest
Pause(string source=null)IPowerQuest
PausedIPowerQuest
PlayerIPowerQuest
ProcessClick(eQuestVerb verb)IPowerQuest
ProcessClick(eQuestVerb verb, IQuestClickable clickable, Vector2 mousePosition) (defined in IPowerQuest)IPowerQuest
RemoveSaveData(string name)IPowerQuest
Restart()IPowerQuest
RestoreAllClickableCursors()IPowerQuest
RestoreAllClickables()IPowerQuest
RestoreSave(int slot)IPowerQuest
Save(int slot, string description)IPowerQuest
SetAllClickableCursors(string cursor, params string[] exceptions)IPowerQuest
SetPlayer(ICharacter character)IPowerQuest
SetTextSpeedMultiplier(float multiplier)IPowerQuest
SetTimer(string name, float time)IPowerQuest
SettingsIPowerQuest
StartCutscene()IPowerQuest
UnPause(string source=null)IPowerQuest
VerticalResolutionIPowerQuest
Wait(float time=0.5f)IPowerQuest
WaitFor(PowerQuest.DelegateWaitForFunction functionToWaitFor)IPowerQuest
WaitForDialog()IPowerQuest
WaitForGui(IGui gui)IPowerQuest
WaitForInlineDialog(params string[] options)IPowerQuest
WaitSkip(float time=0.5f)IPowerQuest
WaitUntil(System.Func< bool > condition, bool skippable=false)IPowerQuest
WaitWhile(System.Func< bool > condition, bool skippable=false)IPowerQuest