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PowerQuest 0.15.13
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Region: Contains functions and data for manipluating Regions in rooms - Eg.
if ( R.DiscoFloor.GetCharacterOnRegion( C.Dave ) ) R.DiscoFloor.Tint = Color.blue; R.Chasm.Walkable = false;
Properties | |
string | ScriptName [get] |
The name used in scripts. More... | |
MonoBehaviour | Instance [get] |
Access to the actual game object component in the scene. More... | |
bool | Enabled [get, set] |
Gets or Sets whether walking on to the region triggers OnEnterRegion and OnExitRegion events, or tints things. More... | |
bool | Walkable [get, set] |
Gets or sets whether the player can walk on this hotspot. Use to create obstructions. More... | |
Color | Tint [get, set] |
Region | Data [get] |
Access to the base class with extra functionality used by the PowerQuest. More... | |
Public Member Functions | |
bool | GetCharacterOnRegion (ICharacter character) |
Returns true if the specified character is standing inside the region. More... | |
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get |
The name used in scripts.
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get |
Access to the actual game object component in the scene.
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getset |
Gets or Sets whether walking on to the region triggers OnEnterRegion and OnExitRegion events, or tints things.
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getset |
Gets or sets whether the player can walk on this hotspot. Use to create obstructions.
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get |
Access to the base class with extra functionality used by the PowerQuest.
bool GetCharacterOnRegion | ( | ICharacter | character | ) |
Returns true if the specified character is standing inside the region.