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PowerQuest 0.19.4
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This is the complete list of members for SystemAudio, including all inherited members.
AnimSoundMult (defined in SystemAudio) | SystemAudio | static |
FalloffDistanceMultiplier | SystemAudio | static |
FromDecibel(float dB) (defined in SystemAudio) | SystemAudio | inlinestatic |
GetCue(string cueName) | SystemAudio | inlinestatic |
GetHandle(string cueName) | SystemAudio | inlinestatic |
GetHandles(string cueName) | SystemAudio | inlinestatic |
GetVolume(AudioCue.eAudioType type) | SystemAudio | inlinestatic |
IsPlaying(string cueName) | SystemAudio | inlinestatic |
MusicHandle | SystemAudio | static |
Pause(AudioHandle handle) | SystemAudio | inlinestatic |
Pause(string cueName) | SystemAudio | inlinestatic |
Play(string cueName, Transform emmitter=null) | SystemAudio | inlinestatic |
Play(AudioCue cue, Transform emitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0, float withStartDelay=0) | SystemAudio | inlinestatic |
Play(AudioCue cue, ref List< AudioHandle > handles, Transform emmitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0, float withStartDelay=0) | SystemAudio | inlinestatic |
Play(AudioClip clip, int type=(int) AudioCue.eAudioType.Sound, Transform emmitter=null, float volume=1, float pitch=1, bool loop=false, AudioMixerGroup mixerGroup=null) | SystemAudio | inlinestatic |
PlayAmbientSound(string name, float fadeTime=0.4f) | SystemAudio | inlinestatic |
PlayAmbientSound(string name, float fadeoutTime, float fadeInTime) | SystemAudio | inlinestatic |
PlayMusic(string cueName, float fadeTime=0) | SystemAudio | inlinestatic |
PlayMusic(string cueName, float fadeOutTime, float fadeInTime) | SystemAudio | inlinestatic |
PlayMusic(AudioCue cue, float fadeTime=0) | SystemAudio | inlinestatic |
PlayMusic(AudioCue cue, float fadeOutTime, float fadeInTime) | SystemAudio | inlinestatic |
PlayMusicSynced(string name, float fadeTime, float volumeOverride=0) | SystemAudio | inlinestatic |
PlayMusicSynced(AudioCue cue, float fadeTime, float volumeOverride=0) | SystemAudio | inlinestatic |
ShouldRestartMusicIfAlreadyPlaying | SystemAudio | static |
Stop(string cueName, float overTime=0) | SystemAudio | inlinestatic |
Stop(AudioHandle handle, float overTime=0, float afterDelay=0) | SystemAudio | inlinestatic |
StopAmbientSound(float overTime=0.4f) | SystemAudio | inlinestatic |
StopHandleInternal(AudioHandle handle, float overTime=0, float afterDelay=0) (defined in SystemAudio) | SystemAudio | inline |
StopMusic(float fadeTime=0, float afterDelay=0) | SystemAudio | inlinestatic |
ToDecibel(float linear) (defined in SystemAudio) | SystemAudio | inlinestatic |
UnPause(AudioHandle handle) | SystemAudio | inlinestatic |
UnPause(string cueName) | SystemAudio | inlinestatic |
UpdateCustomFalloff(string cueName, Vector2 soundPos, Vector2 listenerPos, float closeDist, float farDist, float farVol=0, float closeVol=1, float farPan=0.7f) | SystemAudio | inlinestatic |