PowerQuest 0.19.4
Loading...
Searching...
No Matches
SystemAudio Member List

This is the complete list of members for SystemAudio, including all inherited members.

AnimSoundMult (defined in SystemAudio)SystemAudiostatic
FalloffDistanceMultiplierSystemAudiostatic
FromDecibel(float dB) (defined in SystemAudio)SystemAudioinlinestatic
GetCue(string cueName)SystemAudioinlinestatic
GetHandle(string cueName)SystemAudioinlinestatic
GetHandles(string cueName)SystemAudioinlinestatic
GetVolume(AudioCue.eAudioType type)SystemAudioinlinestatic
IsPlaying(string cueName)SystemAudioinlinestatic
MusicHandleSystemAudiostatic
Pause(AudioHandle handle)SystemAudioinlinestatic
Pause(string cueName)SystemAudioinlinestatic
Play(string cueName, Transform emmitter=null)SystemAudioinlinestatic
Play(AudioCue cue, Transform emitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0, float withStartDelay=0)SystemAudioinlinestatic
Play(AudioCue cue, ref List< AudioHandle > handles, Transform emmitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0, float withStartDelay=0)SystemAudioinlinestatic
Play(AudioClip clip, int type=(int) AudioCue.eAudioType.Sound, Transform emmitter=null, float volume=1, float pitch=1, bool loop=false, AudioMixerGroup mixerGroup=null)SystemAudioinlinestatic
PlayAmbientSound(string name, float fadeTime=0.4f)SystemAudioinlinestatic
PlayAmbientSound(string name, float fadeoutTime, float fadeInTime)SystemAudioinlinestatic
PlayMusic(string cueName, float fadeTime=0)SystemAudioinlinestatic
PlayMusic(string cueName, float fadeOutTime, float fadeInTime)SystemAudioinlinestatic
PlayMusic(AudioCue cue, float fadeTime=0)SystemAudioinlinestatic
PlayMusic(AudioCue cue, float fadeOutTime, float fadeInTime)SystemAudioinlinestatic
PlayMusicSynced(string name, float fadeTime, float volumeOverride=0)SystemAudioinlinestatic
PlayMusicSynced(AudioCue cue, float fadeTime, float volumeOverride=0)SystemAudioinlinestatic
ShouldRestartMusicIfAlreadyPlayingSystemAudiostatic
Stop(string cueName, float overTime=0)SystemAudioinlinestatic
Stop(AudioHandle handle, float overTime=0, float afterDelay=0)SystemAudioinlinestatic
StopAmbientSound(float overTime=0.4f)SystemAudioinlinestatic
StopHandleInternal(AudioHandle handle, float overTime=0, float afterDelay=0) (defined in SystemAudio)SystemAudioinline
StopMusic(float fadeTime=0, float afterDelay=0)SystemAudioinlinestatic
ToDecibel(float linear) (defined in SystemAudio)SystemAudioinlinestatic
UnPause(AudioHandle handle)SystemAudioinlinestatic
UnPause(string cueName)SystemAudioinlinestatic
UpdateCustomFalloff(string cueName, Vector2 soundPos, Vector2 listenerPos, float closeDist, float farDist, float farVol=0, float closeVol=1, float farPan=0.7f)SystemAudioinlinestatic