ActiveInventory | ICharacter | |
ActiveInventoryName | ICharacter | |
AddAnimationTrigger(string triggerName, bool removeAfterTriggering, System.Action action) | ICharacter | |
AddInventory(string itemName, float quantity=1) | ICharacter | |
AddInventory(IInventory item, float quantity=1) | ICharacter | |
AddWaypoint(float x, float y, eFace thenFace=eFace.None) | ICharacter | |
AddWaypoint(Vector2 pos, eFace thenFace=eFace.None) | ICharacter | |
AdjustSpeedWithScaling | ICharacter | |
Animating | ICharacter | |
Animation | ICharacter | |
AnimIdle | ICharacter | |
AnimMouth | ICharacter | |
AnimPrefix | ICharacter | |
AnimTalk | ICharacter | |
AnimWalk | ICharacter | |
AntiGlide | ICharacter | |
Baseline | ICharacter | |
CancelSay() | ICharacter | |
ChangeRoom(IRoom room) | ICharacter | |
ChangeRoomBG(IRoom room) | ICharacter | |
ClearInventory() | ICharacter | |
Clickable | ICharacter | |
ClickableColliderId | ICharacter | |
Cursor | ICharacter | |
Data | ICharacter | |
Description | ICharacter | |
Disable() | ICharacter | |
Enable() | ICharacter | |
Enable(bool clickable) | ICharacter | |
Face(eFace direction, bool instant=false) | ICharacter | |
Face(IQuestClickable clickable, bool instant=false) | ICharacter | |
Face(IQuestClickableInterface clickable, bool instant=false) | ICharacter | |
Face(float x, float y, bool instant=false) | ICharacter | |
Face(Vector2 location, bool instant=false) | ICharacter | |
FaceAway(bool instant=false) | ICharacter | |
FaceAwayBG(bool instant=false) | ICharacter | |
FaceBG(eFace direction, bool instant=false) | ICharacter | |
FaceBG(IQuestClickable clickable, bool instant=false) | ICharacter | |
FaceBG(IQuestClickableInterface clickable, bool instant=false) | ICharacter | |
FaceBG(float x, float y, bool instant=false) | ICharacter | |
FaceBG(Vector2 location, bool instant=false) | ICharacter | |
FaceClicked(bool instant=false) | ICharacter | |
FaceClickedBG(bool instant=false) | ICharacter | |
FaceDirection(Vector2 directionV2, bool instant=false) | ICharacter | |
FaceDirectionBG(Vector2 directionV2, bool instant=false) | ICharacter | |
FaceDown(bool instant=false) | ICharacter | |
FaceDownBG(bool instant=false) | ICharacter | |
FaceDownLeft(bool instant=false) | ICharacter | |
FaceDownLeftBG(bool instant=false) | ICharacter | |
FaceDownRight(bool instant=false) | ICharacter | |
FaceDownRightBG(bool instant=false) | ICharacter | |
FaceLeft(bool instant=false) | ICharacter | |
FaceLeftBG(bool instant=false) | ICharacter | |
FaceRight(bool instant=false) | ICharacter | |
FaceRightBG(bool instant=false) | ICharacter | |
FaceUp(bool instant=false) | ICharacter | |
FaceUpBG(bool instant=false) | ICharacter | |
FaceUpLeft(bool instant=false) | ICharacter | |
FaceUpLeftBG(bool instant=false) | ICharacter | |
FaceUpRight(bool instant=false) | ICharacter | |
FaceUpRightBG(bool instant=false) | ICharacter | |
Facing | ICharacter | |
FirstLook | ICharacter | |
FirstUse | ICharacter | |
FootstepSound | ICharacter | |
GetEverHadInventory(string itemName) | ICharacter | |
GetEverHadInventory(IInventory item) | ICharacter | |
GetInventoryItemCount() | ICharacter | |
GetInventoryQuantity(string itemName) | ICharacter | |
GetInventoryQuantity(IInventory item) | ICharacter | |
GetScript< T >() | ICharacter | |
HasActiveInventory | ICharacter | |
HasInventory(string itemName) | ICharacter | |
HasInventory(IInventory item) | ICharacter | |
Hide() | ICharacter | |
Instance | ICharacter | |
IsPlayer | ICharacter | |
LastRoom | ICharacter | |
LockTextPosition() | ICharacter | |
LookAtPoint | ICharacter | |
LookCount | ICharacter | |
Moveable | ICharacter | |
MoveTo(float x, float y, bool anywhere=false) | ICharacter | |
MoveTo(Vector2 pos, bool anywhere=false) | ICharacter | |
MoveTo(IQuestClickableInterface clickable, bool anywhere=false) | ICharacter | |
MoveToBG(float x, float y, bool anywhere=false) | ICharacter | |
MoveToBG(Vector2 pos, bool anywhere=false) | ICharacter | |
MoveToBG(IQuestClickableInterface clickable, bool anywhere=false) | ICharacter | |
PauseAnimation() (defined in ICharacter) | ICharacter | |
PlayAnimation(string animName) | ICharacter | |
PlayAnimationBG(string animName, bool pauseAtEnd=false) | ICharacter | |
Position | ICharacter | |
RemoveAnimationTrigger(string triggerName) | ICharacter | |
RemoveInventory(string itemName, float quantity=1) | ICharacter | |
RemoveInventory(IInventory item, float quantity=1) | ICharacter | |
ReplaceInventory(IInventory oldItem, IInventory newItem) | ICharacter | |
ResetTextPosition() | ICharacter | |
ResetWalkSpeed() | ICharacter | |
ResumeAnimation() (defined in ICharacter) | ICharacter | |
Room | ICharacter | |
Say(string dialog, int id=-1) | ICharacter | |
SayBG(string dialog, int id=-1) | ICharacter | |
ScriptName | ICharacter | |
SetPosition(float x, float y, eFace face=eFace.None) | ICharacter | |
SetPosition(Vector2 position, eFace face=eFace.None) | ICharacter | |
SetPosition(IQuestClickableInterface atClickable, eFace face=eFace.None) | ICharacter | |
SetTextPosition(Vector2 worldPosition) | ICharacter | |
SetTextPosition(float worldPosX, float worldPosY) | ICharacter | |
Show(bool clickable) | ICharacter | |
Show(Vector2 pos=new Vector2(), eFace facing=eFace.None) | ICharacter | |
Show(float posX, float posy, eFace facing=eFace.None) | ICharacter | |
Show(eFace facing) | ICharacter | |
SkipTransition() | ICharacter | |
Solid | ICharacter | |
SolidSize | ICharacter | |
StartFacingCharacter(ICharacter character, float minWaitTime=0.2f, float maxWaitTime=0.4f) | ICharacter | |
StopAnimation() (defined in ICharacter) | ICharacter | |
StopFacingCharacter() | ICharacter | |
StopWalking() | ICharacter | |
Talking | ICharacter | |
TargetPosition | ICharacter | |
TextColour | ICharacter | |
TextPositionOffset | ICharacter | |
TextPositionOverride | ICharacter | |
TurnBeforeFacing | ICharacter | |
TurnBeforeWalking | ICharacter | |
TurnSpeedFPS | ICharacter | |
UseCount | ICharacter | |
UseRegionScaling | ICharacter | |
UseRegionTinting | ICharacter | |
UseSpriteAsHotspot | ICharacter | |
Visible | ICharacter | |
VisibleInRoom | ICharacter | |
WaitForAnimTrigger(string eventName) | ICharacter | |
WaitForIdle(bool skippable=false) | ICharacter | |
WaitForTransition(bool skippable=false) | ICharacter | |
Walking | ICharacter | |
WalkSpeed | ICharacter | |
WalkTo(float x, float y, bool anywhere=false) | ICharacter | |
WalkTo(Vector2 pos, bool anywhere=false) | ICharacter | |
WalkTo(IQuestClickableInterface clickable, bool anywhere=false) | ICharacter | |
WalkToBG(float x, float y, bool anywhere=false, eFace thenFace=eFace.None) | ICharacter | |
WalkToBG(Vector2 pos, bool anywhere=false, eFace thenFace=eFace.None) | ICharacter | |
WalkToBG(IQuestClickableInterface clickable, bool anywhere=false, eFace thenFace=eFace.None) | ICharacter | |
WalkToBG(float x, float y, eFace thenFace) | ICharacter | |
WalkToBG(Vector2 pos, eFace thenFace) | ICharacter | |
WalkToBG(IQuestClickableInterface clickable, eFace thenFace) | ICharacter | |
WalkToClicked(bool anywhere=false) | ICharacter | |
WalkToPoint | ICharacter | |