PowerQuest 0.19.0
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ICharacter Member List

This is the complete list of members for ICharacter, including all inherited members.

ActiveInventoryICharacter
ActiveInventoryNameICharacter
AddAnimationTrigger(string triggerName, bool removeAfterTriggering, System.Action action)ICharacter
AddInventory(string itemName, float quantity=1)ICharacter
AddInventory(IInventory item, float quantity=1)ICharacter
AddWaypoint(float x, float y, eFace thenFace=eFace.None)ICharacter
AddWaypoint(Vector2 pos, eFace thenFace=eFace.None)ICharacter
AdjustSpeedWithScalingICharacter
AnimatingICharacter
AnimationICharacter
AnimIdleICharacter
AnimMouthICharacter
AnimPrefixICharacter
AnimTalkICharacter
AnimWalkICharacter
AntiGlideICharacter
BaselineICharacter
CancelSay()ICharacter
ChangeRoom(IRoom room)ICharacter
ChangeRoomBG(IRoom room)ICharacter
ClearInventory()ICharacter
ClickableICharacter
ClickableColliderIdICharacter
CursorICharacter
DataICharacter
DescriptionICharacter
Disable()ICharacter
Enable()ICharacter
Enable(bool clickable)ICharacter
Face(eFace direction, bool instant=false)ICharacter
Face(IQuestClickable clickable, bool instant=false)ICharacter
Face(IQuestClickableInterface clickable, bool instant=false)ICharacter
Face(float x, float y, bool instant=false)ICharacter
Face(Vector2 location, bool instant=false)ICharacter
FaceAway(bool instant=false)ICharacter
FaceAwayBG(bool instant=false)ICharacter
FaceBG(eFace direction, bool instant=false)ICharacter
FaceBG(IQuestClickable clickable, bool instant=false)ICharacter
FaceBG(IQuestClickableInterface clickable, bool instant=false)ICharacter
FaceBG(float x, float y, bool instant=false)ICharacter
FaceBG(Vector2 location, bool instant=false)ICharacter
FaceClicked(bool instant=false)ICharacter
FaceClickedBG(bool instant=false)ICharacter
FaceDirection(Vector2 directionV2, bool instant=false)ICharacter
FaceDirectionBG(Vector2 directionV2, bool instant=false)ICharacter
FaceDown(bool instant=false)ICharacter
FaceDownBG(bool instant=false)ICharacter
FaceDownLeft(bool instant=false)ICharacter
FaceDownLeftBG(bool instant=false)ICharacter
FaceDownRight(bool instant=false)ICharacter
FaceDownRightBG(bool instant=false)ICharacter
FaceLeft(bool instant=false)ICharacter
FaceLeftBG(bool instant=false)ICharacter
FaceRight(bool instant=false)ICharacter
FaceRightBG(bool instant=false)ICharacter
FaceUp(bool instant=false)ICharacter
FaceUpBG(bool instant=false)ICharacter
FaceUpLeft(bool instant=false)ICharacter
FaceUpLeftBG(bool instant=false)ICharacter
FaceUpRight(bool instant=false)ICharacter
FaceUpRightBG(bool instant=false)ICharacter
FacingICharacter
FirstLookICharacter
FirstUseICharacter
FootstepSoundICharacter
GetEverHadInventory(string itemName)ICharacter
GetEverHadInventory(IInventory item)ICharacter
GetInventoryItemCount()ICharacter
GetInventoryQuantity(string itemName)ICharacter
GetInventoryQuantity(IInventory item)ICharacter
GetScript< T >()ICharacter
HasActiveInventoryICharacter
HasInventory(string itemName)ICharacter
HasInventory(IInventory item)ICharacter
Hide()ICharacter
InstanceICharacter
IsPlayerICharacter
LastRoomICharacter
LockTextPosition()ICharacter
LookAtPointICharacter
LookCountICharacter
MoveableICharacter
MoveTo(float x, float y, bool anywhere=false)ICharacter
MoveTo(Vector2 pos, bool anywhere=false)ICharacter
MoveTo(IQuestClickableInterface clickable, bool anywhere=false)ICharacter
MoveToBG(float x, float y, bool anywhere=false)ICharacter
MoveToBG(Vector2 pos, bool anywhere=false)ICharacter
MoveToBG(IQuestClickableInterface clickable, bool anywhere=false)ICharacter
PauseAnimation() (defined in ICharacter)ICharacter
PlayAnimation(string animName)ICharacter
PlayAnimationBG(string animName, bool pauseAtEnd=false)ICharacter
PositionICharacter
RemoveAnimationTrigger(string triggerName)ICharacter
RemoveInventory(string itemName, float quantity=1)ICharacter
RemoveInventory(IInventory item, float quantity=1)ICharacter
ReplaceInventory(IInventory oldItem, IInventory newItem)ICharacter
ResetTextPosition()ICharacter
ResetWalkSpeed()ICharacter
ResumeAnimation() (defined in ICharacter)ICharacter
RoomICharacter
Say(string dialog, int id=-1)ICharacter
SayBG(string dialog, int id=-1)ICharacter
ScriptNameICharacter
SetPosition(float x, float y, eFace face=eFace.None)ICharacter
SetPosition(Vector2 position, eFace face=eFace.None)ICharacter
SetPosition(IQuestClickableInterface atClickable, eFace face=eFace.None)ICharacter
SetTextPosition(Vector2 worldPosition)ICharacter
SetTextPosition(float worldPosX, float worldPosY)ICharacter
Show(bool clickable)ICharacter
Show(Vector2 pos=new Vector2(), eFace facing=eFace.None)ICharacter
Show(float posX, float posy, eFace facing=eFace.None)ICharacter
Show(eFace facing)ICharacter
SkipTransition()ICharacter
SolidICharacter
SolidSizeICharacter
StartFacingCharacter(ICharacter character, float minWaitTime=0.2f, float maxWaitTime=0.4f)ICharacter
StopAnimation() (defined in ICharacter)ICharacter
StopFacingCharacter()ICharacter
StopWalking()ICharacter
TalkingICharacter
TargetPositionICharacter
TextColourICharacter
TextPositionOffsetICharacter
TextPositionOverrideICharacter
TurnBeforeFacingICharacter
TurnBeforeWalkingICharacter
TurnSpeedFPSICharacter
UseCountICharacter
UseRegionScalingICharacter
UseRegionTintingICharacter
UseSpriteAsHotspotICharacter
VisibleICharacter
VisibleInRoomICharacter
WaitForAnimTrigger(string eventName)ICharacter
WaitForIdle(bool skippable=false)ICharacter
WaitForTransition(bool skippable=false)ICharacter
WalkingICharacter
WalkSpeedICharacter
WalkTo(float x, float y, bool anywhere=false)ICharacter
WalkTo(Vector2 pos, bool anywhere=false)ICharacter
WalkTo(IQuestClickableInterface clickable, bool anywhere=false)ICharacter
WalkToBG(float x, float y, bool anywhere=false, eFace thenFace=eFace.None)ICharacter
WalkToBG(Vector2 pos, bool anywhere=false, eFace thenFace=eFace.None)ICharacter
WalkToBG(IQuestClickableInterface clickable, bool anywhere=false, eFace thenFace=eFace.None)ICharacter
WalkToBG(float x, float y, eFace thenFace)ICharacter
WalkToBG(Vector2 pos, eFace thenFace)ICharacter
WalkToBG(IQuestClickableInterface clickable, eFace thenFace)ICharacter
WalkToClicked(bool anywhere=false)ICharacter
WalkToPointICharacter