PowerQuest 0.19.0
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IPowerQuest Member List

This is the complete list of members for IPowerQuest, including all inherited members.

ActiveInventoryIPowerQuest
AddSaveData(string name, object data, System.Action OnPostRestore=null)IPowerQuest
After< tEnum >(tEnum enumState)IPowerQuest
AlwaysShowDisplayTextIPowerQuest
At< tEnum >(params tEnum[] enumStates)IPowerQuest
Before< tEnum >(tEnum enumState)IPowerQuest
BreakIPowerQuest
CameraIPowerQuest
ChangeRoom(IRoom room)IPowerQuest
ChangeRoomBG(IRoom room)IPowerQuest
ConsumeEventIPowerQuest
ConsumeGuiKey(eGuiNav input)IPowerQuest
CursorIPowerQuest
CustomSpeechGuiIPowerQuest
DebugSetPreviousRoom(IRoom room)IPowerQuest
DefaultVerticalResolutionIPowerQuest
DelayedInvoke(float time, System.Action functionToInvoke)IPowerQuest
DeleteSave(int slot)IPowerQuest
DialogTreeGuiIPowerQuest
DisableAllClickablesExcept()IPowerQuest
DisableAllClickablesExcept(params string[] exceptions)IPowerQuest
DisableAllClickablesExcept(params IQuestClickableInterface[] exceptions)IPowerQuest
DisableCancel()IPowerQuest
Display(string dialog, int id=-1)IPowerQuest
DisplayBG(string dialog, int id=-1)IPowerQuest
DisplayBoxGuiIPowerQuest
EndCutscene()IPowerQuest
FadeColorIPowerQuest
FadeColorDefaultIPowerQuest
FadeColorRestore()IPowerQuest
FadeIn(float time=0.2f, bool skippable=true)IPowerQuest
FadeIn(float time, string source, bool skippable=true)IPowerQuest
FadeInBG(float time=0.2f)IPowerQuest
FadeInBG(float time, string source)IPowerQuest
FadeOut(float time=0.2f, bool skippable=true)IPowerQuest
FadeOut(float time, string source, bool skippable=true)IPowerQuest
FadeOutBG(float time=0.2f)IPowerQuest
FadeOutBG(float time, string source)IPowerQuest
FirstOccurrence(string uniqueString)IPowerQuest
FirstOption(int count, string source=null)IPowerQuest
GameHasKeyboardFocusIPowerQuest
GetBlocked()IPowerQuest
GetCameraGui()IPowerQuest
GetCanvas()IPowerQuest
GetCharacter(string scriptName)IPowerQuest
GetCurrentRoom()IPowerQuest
GetDialogTree(string scriptName)IPowerQuest
GetFading()IPowerQuest
GetFocusedGui()IPowerQuest
GetGui(string scriptName)IPowerQuest
GetInventory(string scriptName)IPowerQuest
GetLastLookAt()IPowerQuest
GetLastSaveSlotData()IPowerQuest
GetLastWalkTo()IPowerQuest
GetMouseOverClickable()IPowerQuest
GetMouseOverDescription()IPowerQuest
GetMouseOverType()IPowerQuest
GetMousePosition()IPowerQuest
GetMousePositionGui()IPowerQuest
GetOccurrenceCount(string uniqueString)IPowerQuest
GetPlayer()IPowerQuest
GetRestoringGame()IPowerQuest
GetRoom(string scriptName)IPowerQuest
GetSaveSlotData()IPowerQuest
GetSaveSlotData(int slot)IPowerQuest
GetScript< T >()IPowerQuest
GetSkippingCutscene()IPowerQuest
GetSpawnablePrefab(string name)IPowerQuest
GetTimer(string name)IPowerQuest
GetTimerExpired(string name)IPowerQuest
HandleInteract(IHotspot target)IPowerQuest
HandleInteract(IProp target)IPowerQuest
HandleInteract(ICharacter target)IPowerQuest
HandleInteract(IInventory target)IPowerQuest
HandleInventory(IHotspot target, IInventory item)IPowerQuest
HandleInventory(IProp target, IInventory item)IPowerQuest
HandleInventory(ICharacter target, IInventory item)IPowerQuest
HandleInventory(IInventory target, IInventory item)IPowerQuest
HandleLookAt(IHotspot target)IPowerQuest
HandleLookAt(IProp target)IPowerQuest
HandleLookAt(ICharacter target)IPowerQuest
HandleLookAt(IInventory target)IPowerQuest
HandleOption(IDialogTree dialog, string optionName)IPowerQuest
InlineDialogResultIPowerQuest
InterruptNextLine(float secondsBeforeEndOfLine)IPowerQuest
Is< tEnum >(params tEnum[] enumStates)IPowerQuest
IsDebugBuildIPowerQuest
NavigateGui(eGuiNav input=eGuiNav.Ok)IPowerQuest
NextOccurrenceIPowerQuest
NextOptionIPowerQuest
Occurrence(string uniqueString)IPowerQuest
Pause(string source=null)IPowerQuest
PausedIPowerQuest
PlayerIPowerQuest
ProcessClick(eQuestVerb verb)IPowerQuest
ProcessClick(eQuestVerb verb, IQuestClickable clickable, Vector2 mousePosition) (defined in IPowerQuest)IPowerQuest
Reached< tEnum >(tEnum enumState)IPowerQuest
RemoveSaveData(string name)IPowerQuest
Restart()IPowerQuest
Restart(IRoom room, string playFromFunction=null)IPowerQuest
RestoreAllClickableCursors()IPowerQuest
RestoreAllClickables()IPowerQuest
RestoreLastSave()IPowerQuest
RestoreSave(int slot)IPowerQuest
Save(int slot, string description, Texture2D imageOverride=null)IPowerQuest
SaveSettings()IPowerQuest
Set< tEnum >(tEnum enumState)IPowerQuest
SetAllClickableCursors(string cursor, params string[] exceptions)IPowerQuest
SetPlayer(ICharacter character, float cameraPanTime=0)IPowerQuest
SetTimer(string name, float time)IPowerQuest
SettingsIPowerQuest
SkipCutscene()IPowerQuest
SkipDialog(bool preventEarlySkip=true)IPowerQuest
SpeechStyleIPowerQuest
StartBackgroundSequence(PowerQuest.DelegateWaitForFunction function)IPowerQuest
StartCutscene()IPowerQuest
StopBackgroundSequence(string function=null)IPowerQuest
TransitionFadeTimeIPowerQuest
UnPause(string source=null)IPowerQuest
VerticalResolutionIPowerQuest
Wait(float time=0.5f)IPowerQuest
WaitFor(PowerQuest.DelegateWaitForFunction functionToWaitFor, bool autoLoadQuestScript=true)IPowerQuest
WaitForDialog()IPowerQuest
WaitForDialogSkip()IPowerQuest
WaitForGui(IGui gui)IPowerQuest
WaitForInlineDialog(params string[] options)IPowerQuest
WaitForTimer(string timerName, bool skippable=false)IPowerQuest
WaitSkip(float time=0.5f)IPowerQuest
WaitUntil(System.Func< bool > condition, bool skippable=false)IPowerQuest
WaitWhile(System.Func< bool > condition, bool skippable=false)IPowerQuest