Gui Slider
Slider.Volume.Clickable = false;
Slider.Volume.Text = "Volume";
Audio.Volume = Slider.Volume.Ratio;
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| new string | Description [get, set] |
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| new string | Cursor [get, set] |
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| new string | Text [get, set] |
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float | Ratio [get, set] |
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string | AnimBar [get, set] |
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string | AnimBarHover [get, set] |
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string | AnimBarClick [get, set] |
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string | AnimBarOff [get, set] |
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string | AnimHandle [get, set] |
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string | AnimHandleHover [get, set] |
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string | AnimHandleClick [get, set] |
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string | AnimHandleOff [get, set] |
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| new Color | Color [get, set] |
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Color | ColorHover [get, set] |
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Color | ColorClick [get, set] |
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Color | ColorOff [get, set] |
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bool | Clickable [get, set] |
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float | KeyboardIncrement [get, set] |
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| MonoBehaviour | Instance [get] |
| | Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
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| bool | Visible [get, set] |
| | Sets the control visible invisible the control.
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| Vector2 | Position [get, set] |
| | Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
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| bool | Focused [get] |
| | Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard)
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| bool | HasKeyboardFocus [get, set] |
| | Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus)
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string | Anim [get, set] |
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