PowerQuest 0.19.0
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Properties | |
static ICharacter | Player [get] |
The current player. | |
static ICharacter | Plr [get] |
The current player (same as C.Player) | |
static ICharacter | Ego [get] |
The current player (same as C.Player) | |
Static Public Member Functions | |
static Coroutine | Display (string dialog) |
Display narrator dialog. | |
static Coroutine | Display (string dialog, int id) |
Display narrator dialog. | |
static Coroutine | DisplayBG (string dialog) |
Display narrator dialog. | |
static Coroutine | DisplayBG (string dialog, int id) |
Display narrator dialog. | |
static void | Section (string dialog) |
Add section to dialog script- only appears in voice script. Useful to separate parts of a function to give context for voice actors/translators. eg. Section: Dave uses the bucket on the well | |
static Coroutine | WalkToClicked () |
Makes current player walk to what was clicked (Shortcut to C.Player.WalkToClicked()) | |
static Coroutine | FaceClicked () |
Makes current player face what was clicked (Shortcut to C.Player.FaceClicked()) | |
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staticget |
The current player.
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staticget |
The current player (same as C.Player)
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staticget |
The current player (same as C.Player)
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inlinestatic |
Display narrator dialog.
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inlinestatic |
Display narrator dialog.
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inlinestatic |
Display narrator dialog.
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inlinestatic |
Display narrator dialog.
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inlinestatic |
Add section to dialog script- only appears in voice script. Useful to separate parts of a function to give context for voice actors/translators. eg. Section: Dave uses the bucket on the well
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inlinestatic |
Makes current player walk to what was clicked (Shortcut to C.Player.WalkToClicked())
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inlinestatic |
Makes current player face what was clicked (Shortcut to C.Player.FaceClicked())