PowerQuest 0.19.0
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C Class Reference

Properties

static ICharacter Player [get]
 The current player.
 
static ICharacter Plr [get]
 The current player (same as C.Player)
 
static ICharacter Ego [get]
 The current player (same as C.Player)
 

Static Public Member Functions

static Coroutine Display (string dialog)
 Display narrator dialog.
 
static Coroutine Display (string dialog, int id)
 Display narrator dialog.
 
static Coroutine DisplayBG (string dialog)
 Display narrator dialog.
 
static Coroutine DisplayBG (string dialog, int id)
 Display narrator dialog.
 
static void Section (string dialog)
 Add section to dialog script- only appears in voice script. Useful to separate parts of a function to give context for voice actors/translators. eg. Section: Dave uses the bucket on the well
 
static Coroutine WalkToClicked ()
 Makes current player walk to what was clicked (Shortcut to C.Player.WalkToClicked())
 
static Coroutine FaceClicked ()
 Makes current player face what was clicked (Shortcut to C.Player.FaceClicked())
 

Property Documentation

◆ Player

ICharacter Player
staticget

The current player.

◆ Plr

ICharacter Plr
staticget

The current player (same as C.Player)

◆ Ego

ICharacter Ego
staticget

The current player (same as C.Player)

Member Function Documentation

◆ Display() [1/2]

static Coroutine Display ( string dialog)
inlinestatic

Display narrator dialog.

◆ Display() [2/2]

static Coroutine Display ( string dialog,
int id )
inlinestatic

Display narrator dialog.

◆ DisplayBG() [1/2]

static Coroutine DisplayBG ( string dialog)
inlinestatic

Display narrator dialog.

◆ DisplayBG() [2/2]

static Coroutine DisplayBG ( string dialog,
int id )
inlinestatic

Display narrator dialog.

◆ Section()

static void Section ( string dialog)
inlinestatic

Add section to dialog script- only appears in voice script. Useful to separate parts of a function to give context for voice actors/translators. eg. Section: Dave uses the bucket on the well

◆ WalkToClicked()

static Coroutine WalkToClicked ( )
inlinestatic

Makes current player walk to what was clicked (Shortcut to C.Player.WalkToClicked())

◆ FaceClicked()

static Coroutine FaceClicked ( )
inlinestatic

Makes current player face what was clicked (Shortcut to C.Player.FaceClicked())