PowerQuest 0.18.9
IDialogOption Interface Reference

Detailed Description

Dialog Option: Functions for manipulating a single dialog option

    option.On();
    option.Description = "Are you sure you don't want some beef?";
    option.OffForever();

Inherited by DialogOption.

Properties

string ScriptName [get]
 The name used to uniquely identify this option. More...
 
string Description [get, set]
 The description shown in the dialog tree. More...
 
bool Visible [get]
 Whether the option is On (ie. True when option is On, false when option is Off) More...
 
bool Disabled [get]
 Whether the option is OffForever. (ie. True when OffForever, False when On, or Off) More...
 
bool Used [get, set]
 
bool FirstUse [get]
 Tests if it's the first time this option is being used. Will be true until the 2nd time the option is used. NOT reset if you set Used = false. Same as TimesUsed <= 1. More...
 
int TimesUsed [get]
 

Public Member Functions

void On ()
 Turns option on in it's dialog (unless Disabled/HideForever() has been used) More...
 
void Off ()
 Turns option off in it's dialog. More...
 
void OffForever ()
 Disables this option so it'll never come back on, even if Show() is called. More...
 

Property Documentation

◆ ScriptName

string ScriptName
get

The name used to uniquely identify this option.

Implemented in DialogOption.

◆ Description

string Description
getset

The description shown in the dialog tree.

Implemented in DialogOption.

◆ Visible

bool Visible
get

Whether the option is On (ie. True when option is On, false when option is Off)

Implemented in DialogOption.

◆ Disabled

bool Disabled
get

Whether the option is OffForever. (ie. True when OffForever, False when On, or Off)

Implemented in DialogOption.

◆ Used

bool Used
getset

Whether the option is shown as having been seleted by the player.

Setting this changes the color of the dialog option, to show players whether there's more to see. You can set this to let users know there's more to read, or not.

Note that UseCount will NOT reset to zero when you set Used = false. So option.Used == false is NOT the same as option.TimesUsed == 0. (This can be useful)

Implemented in DialogOption.

◆ FirstUse

bool FirstUse
get

Tests if it's the first time this option is being used. Will be true until the 2nd time the option is used. NOT reset if you set Used = false. Same as TimesUsed <= 1.

Implemented in DialogOption.

◆ TimesUsed

int TimesUsed
get

The number of times this option has been selected. NB: Unlike UseCount in props/hotspots this will be 1 as SOON as its clicked (So the first time an option's script is called it'll already be 1) NBB: Note that UseCount will NOT reset to zero when you set Used = false. So option.Used == false is NOT the same as option.TimesUsed == 0. (This can be useful)

Eg: if ( TimesUsed == 3 ) Barney: This is the third time you've asked me this!!

Implemented in DialogOption.

Member Function Documentation

◆ On()

void On ( )

Turns option on in it's dialog (unless Disabled/HideForever() has been used)

Implemented in DialogOption.

◆ Off()

void Off ( )

Turns option off in it's dialog.

Implemented in DialogOption.

◆ OffForever()

void OffForever ( )

Disables this option so it'll never come back on, even if Show() is called.

Implemented in DialogOption.