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PowerQuest 0.20.0
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Classes | |
| class | AudioHandle |
| Audio handle- Use for changing a sound that's currently playing. More... | |
| class | CharacterScript |
| class | DialogOption |
| class | DialogScript |
| class | DialogTree |
| class | DialogTreeComponent |
| class | DialogTreeScript |
| class | GuiScripts |
| interface | IButton |
| interface | ICamera |
| interface | ICharacter |
| interface | IContainer |
| interface | ICursor |
| Cursor: contains functions and data for manipulating the mouse cursor - Interface to QuestCursor. More... | |
| interface | IDialogOption |
| interface | IDialogTree |
| interface | IGui |
| interface | IGuiControl |
| interface | IHotspot |
| interface | IImage |
| interface | IInventory |
| interface | IInventoryPanel |
| interface | ILabel |
| class | InventoryScript |
| interface | IParser |
| interface | IPowerQuest |
| PowerQuest is the main hub for the adventure game engine (Access with E) - eg. E.Wait(2);. More... | |
| interface | IProp |
| interface | IRegion |
| interface | IRoom |
| interface | ISlider |
| interface | ISpeechGui |
| interface | ITextField |
| class | QuestScript |
| All quest object scripts inherit from this, it provides some convenient functions (along with the PowerScript namespace) More... | |
| class | QuestSettings |
| Settings that can be set by players in game. More... | |
| class | RoomScript |
| class | SystemAudio |
| The PowerQuest Audio System. Provides convenient, 2d specific audio functionality, using audio cues. More... | |
| class | SystemParser |
Typedefs | |
| using | Audio = SystemAudio |
| using | E = IPowerQuest |