Gui Image
Image.LockedIndicator.Image = "Unlocked";
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string | Anim [get, set] |
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bool | Animating [get] |
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float | Alpha [get, set] |
| Gets/Sets the transparency of the sprite.
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MonoBehaviour | Instance [get] |
| Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
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bool | Visible [get, set] |
| Sets the control visible invisible the control.
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Vector2 | Position [get, set] |
| Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
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bool | Focused [get] |
| Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard)
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bool | HasKeyboardFocus [get, set] |
| Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus)
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void | PauseAnimation () |
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void | ResumeAnimation () |
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void | StopAnimation () |
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Coroutine | PlayAnimation (string animName) |
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void | PlayAnimationBG (string animName) |
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void | AddAnimationTrigger (string triggerName, bool removeAfterTriggering, System.Action action) |
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void | RemoveAnimationTrigger (string triggerName) |
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Coroutine | WaitForAnimTrigger (string triggerName) |
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Coroutine | Fade (float start, float end, float duration, eEaseCurve curve=eEaseCurve.Smooth) |
| Fade the sprite's alpha.
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void | FadeBG (float start, float end, float duration, eEaseCurve curve=eEaseCurve.InOutSmooth) |
| Fade the sprite's alpha (non-blocking)
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void | Show () |
| Shows the control.
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void | Hide () |
| Hides the control.
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void | SetPosition (float x, float y) |
| Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
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