All gui controls inherit from IGuiControl. (Buttons, Labels, etc)
Label.ErrorMessage.Show();
Image.Crosshair.Position = E.MousePosition();
Button.Accept.Hide();
Also see specific gui controls: IButton, IImage, ILabel, IInventoryPanel
- See also
- IButton
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IImage
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ILabel
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IInventoryPanel
Inherited by IButton, IContainer, IImage, IInventoryPanel, ILabel, ISlider, and ITextField.
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MonoBehaviour | Instance [get] |
| Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. More...
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bool | Visible [get, set] |
| Sets the control visible invisible the control. More...
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Vector2 | Position [get, set] |
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bool | Focused [get] |
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bool | HasKeyboardFocus [get, set] |
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void | Show () |
| Shows the control. More...
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void | Hide () |
| Hides the control. More...
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void | SetPosition (float x, float y) |
| Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. More...
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◆ Instance
Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
◆ Visible
Sets the control visible invisible the control.
◆ Show()
◆ Hide()
◆ SetPosition()
void SetPosition |
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float |
x, |
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float |
y |
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Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.