PowerQuest 0.19.2
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IContainer Interface Reference

Inherits IGuiControl.

Properties

GridContainer Grid [get]
 Returns he grid container component of the container, if one exists.
 
- Properties inherited from IGuiControl
MonoBehaviour Instance [get]
 Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
 
bool Visible [get, set]
 Sets the control visible invisible the control.
 
Vector2 Position [get, set]
 Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
 
bool Focused [get]
 Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard)
 
bool HasKeyboardFocus [get, set]
 Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus)
 
string Description [get, set]
 
string Cursor [get, set]
 
string Text [get, set]
 
string Anim [get, set]
 
Color Color [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from IGuiControl
void Show ()
 Shows the control.
 
void Hide ()
 Hides the control.
 
void SetPosition (float x, float y)
 Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
 
GuiControl DuplicateControl (string name=null, IGuiControl parent=null)
 Duplicates the control. Useful for adding elements dynamically to a gui. You can optionally specify a new name for the control, and a parent object (such as a grid container)
 

Property Documentation

◆ Grid

GridContainer Grid
get

Returns he grid container component of the container, if one exists.