PowerQuest 0.19.0
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ILabel Interface Reference

Detailed Description

Gui Label

    Label.KeypadReadout.Text = "ENTER PASSWORD";
    Label.ErrorMessage.Show();

Inherits IGuiControl.

Properties

string Text [get, set]
 
Color Color [get, set]
 
QuestText TextComponent [get]
 
float Alpha [get, set]
 Gets/Sets the transparency of the text.
 
- Properties inherited from IGuiControl
MonoBehaviour Instance [get]
 Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
 
bool Visible [get, set]
 Sets the control visible invisible the control.
 
Vector2 Position [get, set]
 Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
 
bool Focused [get]
 Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard)
 
bool HasKeyboardFocus [get, set]
 Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus)
 

Public Member Functions

Coroutine Fade (float start, float end, float duration, eEaseCurve curve=eEaseCurve.Smooth)
 Fade the sprite's text.
 
void FadeBG (float start, float end, float duration, eEaseCurve curve=eEaseCurve.InOutSmooth)
 Fade the sprite's text (non-blocking)
 
- Public Member Functions inherited from IGuiControl
void Show ()
 Shows the control.
 
void Hide ()
 Hides the control.
 
void SetPosition (float x, float y)
 Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
 

Property Documentation

◆ Alpha

float Alpha
getset

Gets/Sets the transparency of the text.

Member Function Documentation

◆ Fade()

Coroutine Fade ( float start,
float end,
float duration,
eEaseCurve curve = eEaseCurve.Smooth )

Fade the sprite's text.

◆ FadeBG()

void FadeBG ( float start,
float end,
float duration,
eEaseCurve curve = eEaseCurve.InOutSmooth )

Fade the sprite's text (non-blocking)