PowerQuest 0.19.0
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Gui Label
Label.KeypadReadout.Text = "ENTER PASSWORD"; Label.ErrorMessage.Show();
Inherits IGuiControl.
Properties | |
string | Text [get, set] |
Color | Color [get, set] |
QuestText | TextComponent [get] |
float | Alpha [get, set] |
Gets/Sets the transparency of the text. | |
Properties inherited from IGuiControl | |
MonoBehaviour | Instance [get] |
Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. | |
bool | Visible [get, set] |
Sets the control visible invisible the control. | |
Vector2 | Position [get, set] |
Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
bool | Focused [get] |
Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard) | |
bool | HasKeyboardFocus [get, set] |
Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus) | |
Public Member Functions | |
Coroutine | Fade (float start, float end, float duration, eEaseCurve curve=eEaseCurve.Smooth) |
Fade the sprite's text. | |
void | FadeBG (float start, float end, float duration, eEaseCurve curve=eEaseCurve.InOutSmooth) |
Fade the sprite's text (non-blocking) | |
Public Member Functions inherited from IGuiControl | |
void | Show () |
Shows the control. | |
void | Hide () |
Hides the control. | |
void | SetPosition (float x, float y) |
Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
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getset |
Gets/Sets the transparency of the text.
Coroutine Fade | ( | float | start, |
float | end, | ||
float | duration, | ||
eEaseCurve | curve = eEaseCurve.Smooth ) |
Fade the sprite's text.
void FadeBG | ( | float | start, |
float | end, | ||
float | duration, | ||
eEaseCurve | curve = eEaseCurve.InOutSmooth ) |
Fade the sprite's text (non-blocking)