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PowerQuest 0.19.4
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Gui Inventory Panel
InventoryPanel.MainInv.ScrollForward();
InventoryPanel.MainInv.TargetCharacter = C.Barney;
Inherits IGuiControl.
Properties | |
| ICharacter | TargetCharacter [get, set] |
| Vector2 | ScrollOffset [get, set] |
Properties inherited from IGuiControl | |
| MonoBehaviour | Instance [get] |
| Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. | |
| bool | Visible [get, set] |
| Sets the control visible invisible the control. | |
| Vector2 | Position [get, set] |
| Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
| bool | Focused [get] |
| Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard) | |
| bool | HasKeyboardFocus [get, set] |
| Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus) | |
| string | Description [get, set] |
| string | Cursor [get, set] |
| string | Text [get, set] |
| string | Anim [get, set] |
| Color | Color [get, set] |
Public Member Functions | |
| bool | ScrollForward () |
| bool | ScrollBack () |
| void | NextRow () |
| void | NextColumn () |
| void | PrevRow () |
| void | PrevColumn () |
| bool | HasNextColumn () |
| bool | HasPrevColumn () |
| bool | HasNextRow () |
| bool | HasPrevRow () |
Public Member Functions inherited from IGuiControl | |
| void | Show () |
| Shows the control. | |
| void | Hide () |
| Hides the control. | |
| void | SetPosition (float x, float y) |
| Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
| GuiControl | DuplicateControl (string name=null, IGuiControl parent=null) |
| Duplicates the control. Useful for adding elements dynamically to a gui. You can optionally specify a new name for the control, and a parent object (such as a grid container) | |