PowerQuest 0.19.2
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Gui Inventory Panel
InventoryPanel.MainInv.ScrollForward(); InventoryPanel.MainInv.TargetCharacter = C.Barney;
Inherits IGuiControl.
Properties | |
ICharacter | TargetCharacter [get, set] |
Vector2 | ScrollOffset [get, set] |
Properties inherited from IGuiControl | |
MonoBehaviour | Instance [get] |
Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. | |
bool | Visible [get, set] |
Sets the control visible invisible the control. | |
Vector2 | Position [get, set] |
Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
bool | Focused [get] |
Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard) | |
bool | HasKeyboardFocus [get, set] |
Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus) | |
string | Description [get, set] |
string | Cursor [get, set] |
string | Text [get, set] |
string | Anim [get, set] |
Color | Color [get, set] |
Public Member Functions | |
bool | ScrollForward () |
bool | ScrollBack () |
void | NextRow () |
void | NextColumn () |
void | PrevRow () |
void | PrevColumn () |
bool | HasNextColumn () |
bool | HasPrevColumn () |
bool | HasNextRow () |
bool | HasPrevRow () |
Public Member Functions inherited from IGuiControl | |
void | Show () |
Shows the control. | |
void | Hide () |
Hides the control. | |
void | SetPosition (float x, float y) |
Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
GuiControl | DuplicateControl (string name=null, IGuiControl parent=null) |
Duplicates the control. Useful for adding elements dynamically to a gui. You can optionally specify a new name for the control, and a parent object (such as a grid container) | |