PowerQuest 0.19.0
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Hotspot: Contains functions and data for manipluating Hotspots in rooms - Eg:
H.BlueCup.Cursor = "Drink"; if ( H.Tree.UseCount > 0 ) H.Tree.Description = "Someone's cut it down";
Inherits IQuestClickableInterface.
Properties | |
string | Description [get, set] |
Gets/Sets the name shown to players. | |
string | ScriptName [get] |
The name used in scripts. | |
MonoBehaviour | Instance [get] |
Access to the actual game object component in the scene. | |
bool | Clickable [get, set] |
Gets or Sets whether clicking on the object triggers an event. | |
float | Baseline [get, set] |
Gets or sets the baseline used for sorting. | |
Vector2 | WalkToPoint [get, set] |
Gets or sets the walk to point. | |
Vector2 | LookAtPoint [get, set] |
Gets or sets the look at point. | |
string | Cursor [get, set] |
bool | FirstUse [get] |
Returns true the first time the player "uses" the object. | |
bool | FirstLook [get] |
Returns true the first time the player "looked" at the object. | |
int | UseCount [get] |
Returns the number of times player has "used" at the object. 0 when it's the first click on the object. | |
int | LookCount [get] |
Returns the number of times player has "looked" at the object. 0 when it's the first click on the object. | |
Hotspot | Data [get] |
Access to the base class with extra functionality used by the PowerQuest. | |
Public Member Functions | |
void | Show () |
Set's visible & clickable (Same as Enable() ) | |
void | Hide () |
Set's invisible & non-clickable (Same as Disable() ) | |
void | Enable () |
Set's visible & clickable. | |
void | Disable () |
Set's invisible & non-clickable. | |
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getset |
Gets/Sets the name shown to players.
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get |
The name used in scripts.
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get |
Access to the actual game object component in the scene.
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getset |
Gets or Sets whether clicking on the object triggers an event.
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getset |
Gets or sets the baseline used for sorting.
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getset |
Gets or sets the walk to point.
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getset |
Gets or sets the look at point.
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get |
Returns true the first time the player "uses" the object.
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get |
Returns true the first time the player "looked" at the object.
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get |
Returns the number of times player has "used" at the object. 0 when it's the first click on the object.
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get |
Returns the number of times player has "looked" at the object. 0 when it's the first click on the object.
|
get |
Access to the base class with extra functionality used by the PowerQuest.
void Show | ( | ) |
Set's visible & clickable (Same as Enable()
)
void Hide | ( | ) |
Set's invisible & non-clickable (Same as Disable()
)
void Enable | ( | ) |
Set's visible & clickable.
void Disable | ( | ) |
Set's invisible & non-clickable.